@startuml
sprite $yin_yang [48x48/16] {
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}


!define FA6_YIN_YANG(_alias) ENTITY(rectangle,black,yin_yang,_alias,FA6 YIN_YANG)
!define FA6_YIN_YANG(_alias, _label) ENTITY(rectangle,black,yin_yang,_label, _alias,FA6 YIN_YANG)
!define FA6_YIN_YANG(_alias, _label, _shape) ENTITY(_shape,black,yin_yang,_label, _alias,FA6 YIN_YANG)
!define FA6_YIN_YANG(_alias, _label, _shape, _color) ENTITY(_shape,_color,yin_yang,_label, _alias,FA6 YIN_YANG)
skinparam folderBackgroundColor<<FA6 YIN_YANG>> White
@enduml